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Real video experiments, with the inputs, results and tradeoffs left in.

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From drawn action to a new performer.

The broad action carries through. Faces and proportions still change.

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Drawn action → photographic character

Silent preview
Appearance reference

Compare Drawn action → photographic character

Source video · Cartoon source
AI result · Photographic result
0:00.00 / 0:00.00
Inspect movement closely

Both videos stay on the same timeline at every speed; this does not retime the character’s moves. Frame buttons seek by 41.7 ms on the output grid; browser decoding and a different source frame rate can affect the displayed frame.

Loading the comparison videos… Open the result file

Silent previews. One timeline keeps the same moment aligned.

Full appearance input for Drawn action → photographic character

Original appearance input, shown without cropping.

What to look for Guard, crouch, palm strike and return carry through. Face identity, muscle proportions and the cartoon energy effect do not.

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2 studies

Earlier demonstrations

Historical examples with different models and workflows. They are not controls for the studies above.

Wan motion-transfer example H3 generation & scheduler notes